Easy3D 2.6.1
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Tutorial_107_SurfaceMesh_IO/main.cpp

This example shows how to

1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#include <easy3d/core/surface_mesh.h>
28#include <easy3d/fileio/surface_mesh_io.h>
29#include <easy3d/util/resource.h>
30#include <easy3d/util/initializer.h>
31
39using namespace easy3d;
40
41
42int main(int argc, char** argv) {
43 // initialize Easy3D.
44 initialize();
45
46 // Read a mesh specified by its file name
47 const std::string file_name = resource::directory() + "/data/sphere.obj";
48 SurfaceMesh* mesh = SurfaceMeshIO::load(file_name);
49 if (!mesh) {
50 LOG(ERROR) << "failed to load model. Please make sure the file exists and format is correct.";
51 return EXIT_FAILURE;
52 }
53 std::cout << "mesh loaded. " << std::endl;
54 std::cout << "\tvertices: " << mesh->n_vertices() << std::endl;
55 std::cout << "\tedges: " << mesh->n_edges() << std::endl;
56 std::cout << "\tfaces: " << mesh->n_faces() << std::endl;
57
58 // ...
59 // Do fancy stuff with the mesh
60 // ...
61
62 // Write the mesh to a new file.
63 const std::string save_file_name = "./sphere-copy.obj";
64 if (SurfaceMeshIO::save(save_file_name, mesh))
65 std::cout << "mesh saved to \'" << save_file_name << "\'" << std::endl;
66 else
67 std::cerr << "failed create the new file" << std::endl;
68
69 // delete the mesh (i.e., release memory)
70 delete mesh;
71
72 return EXIT_SUCCESS;
73}
74
A halfedge data structure for polygonal meshes of 2-manifold.
Definition surface_mesh.h:51
Definition collider.cpp:182