This example shows how to construct a polyhedral mesh (consisting of a single tetrahedron) from its vertices and known connectivity.
27#include <easy3d/core/poly_mesh.h>
28#include <easy3d/util/initializer.h>
39int main(
int argc,
char **argv) {
47 auto v0 = mesh.add_vertex(
vec3(-1.0, 0.0, 0.0));
48 auto v1 = mesh.add_vertex(
vec3(0.0, 0.0, 1.0));
49 auto v2 = mesh.add_vertex(
vec3(1.0, 0.0, 0.0));
50 auto v3 = mesh.add_vertex(
vec3(0.0, 0.0, -1.0));
53 mesh.add_tetra(v0, v1, v2, v3);
55 std::cout <<
"#cell: " << mesh.n_cells() << std::endl;
56 std::cout <<
"#face: " << mesh.n_faces() << std::endl;
57 std::cout <<
"#vertex: " << mesh.n_vertices() << std::endl;
58 std::cout <<
"#edge: " << mesh.n_edges() << std::endl;
61 for (
auto v : mesh.vertices())
62 std::cout <<
"coordinates of " << v <<
": " << mesh.position(v) << std::endl;
64 for (
auto c : mesh.cells()) {
65 std::cout <<
"vertex indices of " << c <<
": ";
66 for (
auto v : mesh.vertices(c))
67 std::cout << v.idx() <<
" ";
68 std::cout << std::endl;
Data structure representing a polyhedral mesh.
Definition poly_mesh.h:49
Definition collider.cpp:182