This example shows how to create a texture from an image and render a textured quad using the created texture.
27#include <easy3d/viewer/viewer.h>
28#include <easy3d/renderer/camera.h>
29#include <easy3d/core/surface_mesh.h>
30#include <easy3d/renderer/drawable_triangles.h>
31#include <easy3d/renderer/texture_manager.h>
32#include <easy3d/renderer/renderer.h>
33#include <easy3d/util/resource.h>
34#include <easy3d/util/initializer.h>
44int main(
int argc,
char **argv) {
50 Viewer viewer(EXAMPLE_TITLE);
51 viewer.camera()->setUpVector(
vec3(0, 1, 0));
52 viewer.camera()->setViewDirection(
vec3(0, 0, -1));
56 const std::string texture_file = resource::directory() +
"/images/logo.jpg";
57 Texture *tex = TextureManager::request(texture_file);
59 LOG(ERROR) <<
"failed to create texture. Please make sure the file exists and format is correct.";
66 auto texcoord = mesh->add_vertex_property<
vec2>(
"v:texcoord");
68 const auto w =
static_cast<float>(tex->
width());
69 const auto h =
static_cast<float>(tex->
height());
71 auto v0 = mesh->add_vertex(
vec3(0, 0, 0));
72 texcoord[v0] =
vec2(0, 0);
73 auto v1 = mesh->add_vertex(
vec3(w, 0, 0));
74 texcoord[v1] =
vec2(1, 0);
75 auto v2 = mesh->add_vertex(
vec3(w, h, 0));
76 texcoord[v2] =
vec2(1, 1);
77 auto v3 = mesh->add_vertex(
vec3(0, h, 0));
78 texcoord[v3] =
vec2(0, 1);
79 mesh->add_quad(v0, v1, v2, v3);
82 viewer.add_model(std::shared_ptr<SurfaceMesh>(mesh),
true);
85 auto drawable = mesh->renderer()->get_triangles_drawable(
"faces");
86 drawable->set_texture(tex);
@ VERTEX
Property defined on vertices.
Definition state.h:69
A halfedge data structure for polygonal meshes of 2-manifold.
Definition surface_mesh.h:51
OpenGL texture.
Definition texture.h:42
int height() const
Get the height of the texture.
Definition texture.h:110
int width() const
Get the width of the texture.
Definition texture.h:105
The built-in Easy3D viewer.
Definition viewer.h:63
Definition collider.cpp:182