This example shows how to render a surface mesh with transparency effect using the following techniques
- Average Color Blending
- Dual Depth Peeling
The header file of the viewer class:
27#ifndef EASY3D_TUTORIAL_TRANSPARENCY_H
28#define EASY3D_TUTORIAL_TRANSPARENCY_H
30#include <easy3d/viewer/viewer.h>
43 explicit TutorialTransparency(
const std::string& title =
"");
44 ~TutorialTransparency()
override;
47 bool key_press_event(
int key,
int modifiers)
override;
48 void draw()
const override;
Base class for rendering with transparency.
Definition transparency.h:45
The built-in Easy3D viewer.
Definition viewer.h:63
Definition collider.cpp:182
The source file of the viewer class:
28#include <easy3d/core/model.h>
29#include <easy3d/renderer/average_color_blending.h>
30#include <easy3d/renderer/dual_depth_peeling.h>
31#include <easy3d/renderer/drawable_triangles.h>
32#include <easy3d/renderer/renderer.h>
33#include <easy3d/renderer/camera.h>
40TutorialTransparency::TutorialTransparency(
const std::string& title) :
Viewer(title) {
42 std::cout <<
"method: Dual Depth Peeling" << std::endl;
45 hint_ =
"Press 'space' to switch between different transparency techniques\n"
46 "Press 'up/down' to increase/decrease the transparency";
50TutorialTransparency::~TutorialTransparency() {
58bool TutorialTransparency::key_press_event(
int key,
int modifiers) {
59 if (key == KEY_SPACE) {
62 transparency_ =
nullptr;
65 method_ = (method_ + 1) % 3;
69 std::cout <<
"method: NULL(transparency disabled)" << std::endl;
73 std::cout <<
"method: Average Color Blending" << std::endl;
77 std::cout <<
"method: Dual Depth Peeling" << std::endl;
83 else if (key == KEY_DOWN) {
84 auto faces = current_model()->renderer()->get_triangles_drawable(
"faces");
86 float o = faces->opacity();
88 faces->set_opacity(o - 0.1f);
90 if (faces->opacity() <= 0)
91 faces->set_opacity(0.1f);
92 std::cout <<
"opacity: " << faces->opacity() << std::endl;
97 else if (key == KEY_UP) {
98 auto faces = current_model()->renderer()->get_triangles_drawable(
"faces");
100 float o = faces->opacity();
102 faces->set_opacity(o + 0.1f);
104 if (faces->opacity() >= 1.0f)
105 faces->set_opacity(1.0f);
106 std::cout <<
"opacity: " << faces->opacity() << std::endl;
112 return Viewer::key_press_event(key, modifiers);
116void TutorialTransparency::draw()
const {
117 if (!current_model()) {
121 std::vector<TrianglesDrawable*> surfaces;
122 for (
auto m : models_) {
123 for (
auto d : m->renderer()->triangles_drawables()) {
124 if (d->type() == Drawable::DT_TRIANGLES)
130 transparency_->draw(surfaces);
Transparency effect using average color blending.
Definition average_color_blending.h:48
Transparency effect using dual depth peeling.
Definition dual_depth_peeling.h:81
The drawable for rendering a set of triangles, e.g., the surface of a triangular mesh.
Definition drawable_triangles.h:46
28#include <easy3d/core/surface_mesh.h>
29#include <easy3d/renderer/drawable_triangles.h>
30#include <easy3d/renderer/renderer.h>
31#include <easy3d/util/resource.h>
32#include <easy3d/util/initializer.h>
50int main(
int argc,
char **argv) {
53 const std::string file_name = resource::directory() +
"/data/torusknot.obj";
56 TutorialTransparency viewer(EXAMPLE_TITLE);
59 if (!viewer.add_model(file_name,
true)) {
60 LOG(ERROR) <<
"failed to load model. Please make sure the file exists and format is correct.";
64 auto drawable = viewer.current_model()->renderer()->get_triangles_drawable(
"faces");
65 drawable->set_smooth_shading(
true);
66 drawable->set_distinct_back_color(
false);